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Why POV?

One of the great thing in POV is the fact it is a ray-tracer. Ray-tracing is a great way to render pretty and realistic scenes. Some big softs, like 3DS also use ray-tracing, but only as an option, and with less nice results than POV.

POV, due to his very primary interface, has the hability to run on nearly every hardware or software. Many and many versions have been develloped on many computers. More than this, POV has been parallelized. With PVM-POV, you can compute big scenes on many computers at the same time. This is, as far as I know, only possible in the UNIX version of POV.


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